Friday, June 12, 2015

Meninjer - The Last Stand is ready!

After a long absence from these pages, finally I'm proud to show you Meninjer - The Last Stand, the first game published by KOGI Arts, the new game development company founded by me, Jacques A. Montemoiño, and Alia Tyner:
The game is free available on Android devices, and an IOS version is currently under development. Stay tuned, more games will be available in the next months.

Wednesday, September 19, 2012

Still Alive and Working

For all those who were wondering if the project Kokusai Fighting Engine was closed, I assure you it is not. The engine is under strong development now more than ever. I am currently working with my new partner, Jacques A. Montemoiño, and his staff, on the creation of a great fighting game: U.D.C. (Universal Dominion Competition). At this link you will find all the informations about this project, which I present here a preview of the video:

The project is currently hosted on Kickstarter, then each of you can make a contribution. Stay tuned, there will soon be new updates.

Tuesday, January 17, 2012

Happy New Year!

Hi everybody, and sorry for the absence of these months. As you can see, I have completely changed the layout of my blog, cause some problems which occurred during Blogger updates. Happy New Year to everybody.

Thursday, November 3, 2011

New Editors

Finally my three new editors are ready. They come from the need to have flexible tools which can be used in a wide range of games. They are the Kokusai Collision Animation Editor, the Kokusai Script Editor and the Kokusai FSM Editor.

The Kokusai Collision Animation Editor comes from the old and now obsolete Kokusai Fighter Editor. It creates animations with collision boxes added to every frame. Very useful for fighting games, or for other games when sprites are too big or too complex to manage them with only one bounding box.
The Kokusai Script Editor creates simple scripts using my own scripting language. The user can create its own custom commands in separate modules, import them in the editor and use them in its own scripts.
The Kokusai FSM Editor creates finite state machines. It's designed to be used in conjunction with the Kokusai Script Editor, to create complex state machines with the flexibility of the scripts.
These editors are all based of my new Kokusai Framework, which I'm currently developing and it will be completed soon. Stay tuned guys!

Wednesday, October 12, 2011

New Contact Form

The contact form works again! I have replaced the previous service with the new one offered by 123 Contact Form. My apologies to all visitors who could not use the service in these days.