I continue to subscribe my blog to various directories and search engines to increase its visibility. Thanks to Wikio, which has accepted and reviewed my blog, for this reason I added its vote button below every post. Thank you to Networked Blogs too, now I can show my followers on Facebook. I removed the Flag Counter widget and added the Whos.Amug.Us widget to show currently online visitors, now the blog's layout is more simple and clear.
Friday, August 27, 2010
Sunday, August 22, 2010
Thursday, August 19, 2010
I started to submit the blog to a lot of directories, this should increase its visibility. Moreover I added the Link To Me widget, so visitors can now add my link to their blogs or websites. This is the main way to increase blog's pagerank.
Tuesday, August 17, 2010
New screenshots of the current state of development of the engine. In these days I've completed the first version of the engine's HUD, now I have to complete most of the features of Ryu's template. Then I can start to develop a great part of the engine: the state machine for manage the mechanism of the rounds.
Monday, August 16, 2010
- A first version of the engine's HUD, with lifebars and a clock.
- Projectiles with multiple hits and other minor improvements.
- Throws and special attacks, implemeted in Ryu's template.
Actually I'm working on Ryu's template to complete all necessary features without AI. Stay tuned, more news coming soon.
Sunday, August 1, 2010
As you can see, the blog is changing. I've modified the layout, to give more space, and optimize all services (feeds and sharing tools). I've added all basic moves to Ryu's template (attacks, blocks, and movements) and two special attacks. Obviously Ryu's character is copyrighted by CAPCOM, but this template is absolutely general, so I can create every type of character I want. The combos detection tool of the engine works well (do you remeber the classic down, down-forward, forward, punch to perform the classic fireball?). A new video and some screenshots are available. Stay tuned, I'm working hard to complete the template as soon as possible.
This is the current state-of-art of the Kokusai Fighting Engine, showing how to model a character with basic moves (attacks, blocks and movements).