Friday, August 27, 2010

Blog Updated

I continue to subscribe my blog to various directories and search engines to increase its visibility. Thanks to Wikio, which has accepted and reviewed my blog, for this reason I added its vote button below every post. Thank you to Networked Blogs too, now I can show my followers on Facebook. I removed the Flag Counter widget and added the Whos.Amug.Us widget to show currently online visitors, now the blog's layout is more simple and clear.

Sunday, August 22, 2010

Ryu Template and Blog Updated

This week I fixed some functionalities of the Ryu template, and updated the blog. As you can see the Blog Statistics has a new nice widget powered by Flag Counter. Moreover finally I have my first two followers, thank you to Blogged for this. Yesterday I started to develop to round mechanism of the engine. Stay tuned.

Thursday, August 19, 2010

Blog Updated

I started to submit the blog to a lot of directories, this should increase its visibility. Moreover I added the Link To Me widget, so visitors can now add my link to their blogs or websites. This is the main way to increase blog's pagerank.

Tuesday, August 17, 2010

New Screenshots

New screenshots of the current state of development of the engine. In these days I've completed the first version of the engine's HUD, now I have to complete most of the features of Ryu's template. Then I can start to develop a great part of the engine: the state machine for manage the mechanism of the rounds.
Ryu performs the Hadouken
Ryu performs the Hadouken

Blog Updated

Two new improvements to the blog: a pagerank checker powered by GetRank, and a contact form powered by Kontactr.

Monday, August 16, 2010

Technorati Registration

To give to my blog more visibility on the net, I've decided to register it on Technorati. Soon I will register my blog on other directories and I will give the users the possibility to vote me.

New Engine Features and Videos

Hallo everybody. After some relaxing vacation I came back to work, and I developed some new interesting features:
  • A first version of the engine's HUD, with lifebars and a clock.
  • Projectiles with multiple hits and other minor improvements.
  • Throws and special attacks, implemeted in Ryu's template.
Actually I'm working on Ryu's template to complete all necessary features without AI. Stay tuned, more news coming soon.
This is the current state-of-art of the Kokusai Fighting Engine, showing how to perform attacks with projectiles. Now the engine supports projectiles with multiple hits.

Sunday, August 1, 2010

Ryu Template Updated: New Screenshots and Videos

As you can see, the blog is changing. I've modified the layout, to give more space, and optimize all services (feeds and sharing tools). I've added all basic moves to Ryu's template (attacks, blocks, and movements) and two special attacks. Obviously Ryu's character is copyrighted by CAPCOM, but this template is absolutely general, so I can create every type of character I want. The combos detection tool of the engine works well (do you remeber the classic down, down-forward, forward, punch to perform the classic fireball?). A new video and some screenshots are available. Stay tuned, I'm working hard to complete the template as soon as possible.
This is the current state-of-art of the Kokusai Fighting Engine, showing how to model a character with basic moves (attacks, blocks and movements).
Ryu performs the Tatsumaki Senpuu Kyaku (Hurricane Kick)
Ryu performs the Tatsumaki Senpuu Kyaku (Hurricane Kick)