Thursday, November 3, 2011

New Editors

Finally my three new editors are ready. They come from the need to have flexible tools which can be used in a wide range of games. They are the Kokusai Collision Animation Editor, the Kokusai Script Editor and the Kokusai FSM Editor.

The Kokusai Collision Animation Editor comes from the old and now obsolete Kokusai Fighter Editor. It creates animations with collision boxes added to every frame. Very useful for fighting games, or for other games when sprites are too big or too complex to manage them with only one bounding box.
The Kokusai Script Editor creates simple scripts using my own scripting language. The user can create its own custom commands in separate modules, import them in the editor and use them in its own scripts.
The Kokusai FSM Editor creates finite state machines. It's designed to be used in conjunction with the Kokusai Script Editor, to create complex state machines with the flexibility of the scripts.
These editors are all based of my new Kokusai Framework, which I'm currently developing and it will be completed soon. Stay tuned guys!

Wednesday, October 12, 2011

New Contact Form

The contact form works again! I have replaced the previous service with the new one offered by 123 Contact Form. My apologies to all visitors who could not use the service in these days.

Friday, September 2, 2011

Sunday, July 24, 2011

Shooter Demo

This is a simple shooter, which is both a prototype of a new project and a tool to test my code. Stay tuned guys!

Wednesday, July 13, 2011

I'm Came Back!

Hi everybody, and sorry for the absence of these months. All the projects are currently on development, I've wrote a lot of new code and made some optimizations. Soon I will post new videos to show the progress. I'm proud to see that the Google PageRank has reached level 1. Thank you very much to all my visitors.

Monday, May 2, 2011

Jungle Level Colored Version

This is the colored version of the jungle level, created by Ernesto Vicente. Beautiful!
The jungle level (colored version)
The jungle level (colored version)

Friday, April 22, 2011

Jungle Level

These are the first sketches, created by Ernesto Vicente, of the jungle level for our game. Really impressive!
The jungle level
The jungle level
The jungle level

Nature Character Progress

Oscar Torres is working on the Nature's character model. The model's rigging is currently in progress, and the walking cycle is ready. Here you can see the character progress. Great job!
Nature
Nature character progress

Thursday, April 14, 2011

New Platform Fighting Game

A new game is on development! This time is a platform fighting game, similar to the Dishwasher: Dead Samurai by James Silva. The development team is small, but very skilled! With by new friend Radi Lewis, a graphic novel writer and designer of the game, our great artist Ernesto Vicente, our great animator Oscar Torres, and me as programmer, this team want create a great top-selling game. The project is ambitious, but we are very motivated! Here you can see the concept art of Nature, one of the main characters in our game, created by Ernesto Vicente:

Nature
Nature, one of the main characters

Monday, March 21, 2011

New Pokemon Based Game

The following sprites are part of a new game that takes the mechanics of a typical Pokemon based game. I cannot give more details for now, but surely the game will have a lot of different creatures. Thank you to Dave, Kevis and Spencer for this great job!
PanzerGigadownZauros
Three characters of our new Pokemon based game

Monday, March 7, 2011

New Versions of Pacifica's Sprite

My friend Cristian Andres Ceron Cobo sent me new versions of Pacifica's sprite. On the left it's pixel art over 3D render, on the right it's pure pixel art. Another good job!
PacificaPacifica
Pacifica, one of the heroes in Melody

Thursday, February 17, 2011

My Gamercard

On the bottom of this page you can see my just added Gamercard, which reporting my profile's data on Xbox LIVE.

It Works!!!

Finally I have solved. Now I can connect with Xbox LIVE on the Xbox360, and the deployment works perfectly. It's great to see a simple game running on the console. Now I have all necessary tools to make a complete test of my applications.

Monday, February 7, 2011

Monday, January 31, 2011

I Have It!

Finally I bought the Xbox360 with the 250GB hard disk. Now it's time to deploy on the 360. I must subscribe a membership as soon as possible.

Tuesday, January 11, 2011

First Test of Pacifica's Sprite

My friend Cristian Andres Ceron Cobo sent me the first animation of Pacifica, one of the characters in our new game Melody. The animation needs some more frames, but the first result is really cool. Good job!
Pacifica
Pacifica, one of the heroes in Melody

Added New Translator Button

To improve blog translation, I've added the Microsoft Translator Widget. I hope it could help my visitors.